You could say that almost for the entirety of Elder Scrolls series as a whole.
Daggerfall was more of their ambitious projects though. I think the entire premise is “make a character, run with character until you’re bored and only engage in some of the story”. I mean, in Daggerfall, all you have to do is just get a letter to start the main quest, but you can ignore the main quest after that entirely.
You could say that almost for the entirety of Elder Scrolls series as a whole.
Daggerfall was more of their ambitious projects though. I think the entire premise is “make a character, run with character until you’re bored and only engage in some of the story”. I mean, in Daggerfall, all you have to do is just get a letter to start the main quest, but you can ignore the main quest after that entirely.